Independent studio Motion Twin announced today that the first early‑access update of Wind Wanderer has been released, granting players new gear and quality improvements that elevate this fast‑paced, thrilling single‑player and online co‑op experience.

Furthermore, the team revealed that since its October release, more than 250,000 players have joined the early‑access version, embarking on their lightning sprint adventures. To celebrate this milestone and the major update, new players can purchase the game on Steam at a 20% discount until January 2, 2025.

Key highlights of this update include:
A brand‑new Revenge Mode – built from early‑access feedback, this mode replaces the former multiplayer “suicide” mechanic. When teammates fall, survivors receive buffs. Seeking vengeance grants speed and attack boosts, but beware: foes become bloodthirstier.

Two brand‑new lethal weapons – the Good Tooth Umbrella and the Fire Claw – each featuring fresh animations, critical hit systems, and potent mutated strikes, offering jumpers more options to tackle whirlpool trials. They are earned by overcoming mid‑late challenge stages, giving seasoned players exhilarating new playstyles.

Four new powerful trinkets – discover items that refine builds and generate explosive new synergy effects. They provide additional options for bleed‑oriented or precision play, and include a remote‑electric‑shock robotic pet trinket.

Four fresh skins – hardcore players who conquer tough challenges will receive new cosmetic rewards such as the Toad and Horned Lizard skins.

Added Russian and German support – players can now experience the game in Russian and German text and interface. The total number of supported languages has reached nine, and more will be added during the early‑access phase toward version 1.0.

Wind Wanderer's current and upcoming updates during early access are partly driven by community feedback. Players wishing to discuss can join the official Discord channel for more information and to give direct feedback to the Motion Twin team, shaping the game's development both during and after early access.
