Re-Logic, the creators of the hit indie title Terraria, announced a donation of $100,000 to each of two open‑source game engines and pledged additional monthly contributions.

In a statement posted on X, Re‑Logic expressed both curiosity and disappointment about recent controversies surrounding Unity. They lamented the shift of a once industry‑leading, user‑friendly engine to a more opaque model, noting its negative impact on the broader gaming community.

The studio also criticized Unity’s new policy of charging developers based on runtime downloads, labeling it unfair and refusing to comply with the revised terms.
Re‑Logic warned that Unity’s long‑standing trust has been eroded, transforming into a model that exploits developers, studios, and players—a stark warning the industry should not overlook.
Re‑Logic plans to give $100,000 to both Godot and FNA, and will continue to donate $1,000 monthly, presumably indefinitely, reflecting Terraria’s strong financial foundation.

Godot is a fully open‑source engine supported by a dedicated developer community. It natively supports GDscript, C#, and C++, and is favored by many indie creators. Games such as Sonic Colors Ultimate were built on a customized version of Godot.

FNA, a re‑implementation of Microsoft’s XNA Game Studio 4.0 Refresh, was developed by Ethan Lee and also offers cross‑platform support. It was used to create the 2D action game Salt & Sanctuary.
